The Daemons detachment runs the hits – the Lord of Change is incredibly difficult to kill with the Impossible Robe and is potent psyker support to boot, while the Nurglings sit on objectives from the get-go and allow the rest of the list to charge forward and tear things up. This epithet they earned during the pacification of Luna, the first battle of the Great Crusade, against the local gene-cults, as when the cults conceded defeat they asked the Emperor … September 3, 2014 at 3:18 pm Reply; Sara. The Raptors will almost certainly be better off starting on the table and using Apoplectic Frenzy for a pregame move that sets them up for a first turn charge, and both targets are great targets for the Word Bearers Jump Pack Sorcerer, who can use Warptime to double-move them and really hammer that home. If you don’t mind mixing and matching, a minimum Red Corsair Battalion (the Spikey 17) can get you a “free” Red Butchers squad and 1 Apoplectic Fury move. Iron Within, Iron Without (1 CP). Replaces a power axe or axe of dismemberment (the Master of Executions’ Axe). My latest battle was a triple threat match! I’m not super high on the Bloodthirster of Insensate Rage but I appreciate what Jeff was doing here – the Bloodthirsters are still threats and big enough that you’ll have to deal with them, but not so nasty that you won’t wish you had slightly better targets. World Eaters relics are all about melee combat, and all four of the weapon choices are at least decent. They hold up to 10 models, and they’re a great way to get your unit across the table. Especially in the late game where most players are low or out of CP, being able to get 1 or 2 more back can be the difference between victory and defeat. The Brass Collar of Borghaster. This leads to a lot of flexibility in what an army might be able to use, our Khorne army from earlier would be able to use Chaos Space Marine, World Eaters, Daemons and Khorne Stratagems from across 2 codexes. This is worded extremely poorly, so you only get +1 attack on the first round of fights with a squad of Berserkers, but it’s still a good boost. There are also two rhinos full of berserkers to control the middle of the table with and clear objectives while you’re trying to do something about the greater daemons and Lord Discordant. Use this Stratagem at the start of the Fight phase. You’ve got two rhinos here and two squads of berserkers, one at 8 models and one at 9. While being able to take Berserkers as troops is great, don’t sleep on Chaos Space Marines with a chainsword and bolt pistol. Grant took this list to a 3-0 finish at the Battle of the Dice RTT in October. The World Eaters are a simple folk with simple desires: Murder things in melee, offering up skulls for Khorne’s skull throne. Without any buffs they’ll drop an average of 8-9 wounds on marines in their first fight and another 6-7 in their second, easily wiping out a 5-model squad. Violent Urgency, Combi-plasma, Mark of Khorne, Power sword, Warlord, Z'aall, The Wrathful Exalted Champion [5 PL, 85pts]: Berserker Glaive, Mark of Khorne, Plasma pistol, Power axe We sure will in time! If you are trying to go with a full-on World Eater rush, whether that be hordes of Berserkers or Red Butcher Terminators dropping … Note that you can elect to use this. Apoplectic Frenzy: Use during deployment when you set up a World Eaters INFANTRY unit from your army. – Bloodthirsters ready to crash in with Great Axes of Khorne. 12” range, S 9, AP -3, 3 Damage. This is very, very good, particularly when you’ve got a squad of Berserkers piling out of a Termite drill looking to make a 9” charge or a squad of Terminator Berserkers dropping in. Stratagem: Steel Mind, Iron Logic (1 CP): When an enemy psyker uses a power within 24" of a GRAIA unit, roll a d6. World Eaters have a very tasty set of Stratagems that cover a variety of bases, from shutting down enemy psychic powers so you can make it into combat to helping you get into combat, to making your murder machines better at being in combat, to helping your guys survive the morale phase after combat. While much more expensive, 10 Lightning Claw Red Butchers can also do work as S5 rerolling to wound with 5 (so 9) attacks each is also brutal, all at AP-2. This is definitely the weakest stratagem, but it does have some angle-shoots in the right situations. This is where as each turn goes on you get less objective cards, and from turn 3 stratagems cost double. You need a way to get your berserkers across the table and into combat at full strength (or close to it), and you have multiple good transport options for doing that depending on how you want to build your army. Instead, also think about jump infantry like Warp Talons or Raptors. Nice if you don’t have Flesh Hound support against Eldar, but ideally paired with a CHAOS DAEMONS detachment so you can hit them for an extra D3 mortal wounds every time they perils. Only a few are just always awesome in isolation, but thankfully, all of them will see play to some extent. Use this Stratagem at the start of the Fight phase. - See 2,282 traveler reviews, 919 candid photos, and great deals for Chania Town, Greece, at Tripadvisor. Replaces a chainaxe with an axe that’s S+2, AP -2, 3 Damage but gives -1 to your hit rolls. As you can see, the World Eaters got a lot of workable stratagems that open up a lot of new plays. 1 CP. Add 1 to the Strength of that unit. Given how devastating terminators can already be in melee, this might do better work on a Terminator Chaos Lord, where you can get a lot of high value attacks out of a second round of combat and you’re less likely to overkill your targets. Just the +1 adds about 14% more likelihood of sticking the charge out of reserve, and if you throw in the reroll for Icon of Wrath, you are looking at sticking the 8 inch charge out of reserve of about 66%. We played 2,000 points each in the 'Deadlock' mission. Verbrennen! This is the one WL trait that a lot of people will take for obvious reasons. The World Eaters became roving warbands of Khorne Berzerkers, ... With a BS of 2+, he’ll also be a dead-eye shot with a Brazen Skull – a handy Stratagem for picking off a vulnerable enemy unit or ridding yourself of a close-combat enemy to free up your units to charge elsewhere. This is where as each turn goes on you get less objective cards, and from turn 3 stratagems cost double. Page 1 of 3 - What would you like to see in a World Eaters codex? Now this is what I’m talking about. If you managed to wipe out your first target, this is even better – you’ll have much more freedom in moving toward the closest enemy model. An Apoplectic Fury moved Smashcap can definitely get a first turn charge as can a unit of Raptors/Warp Talons. Meanwhile the Lord Discordant gives the list a fourth nasty melee target, and the Terminators give it a fifth that’s capable of deep striking in holding objectives and controlling the board more effectively.
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