The launcher and its ammunition can, however, be purchased from the Resistance Shelter Armoury at 3000 TRUs for the launcher (which is technically overpriced as it should only be a metal tube with sights) and 300 TRUs per heat-seeking missile. Endo Battle Rifle. The presence of the Baikal MP-133 in this game is anachronistic and out-of-place, since it was developed in 2000 and Judgment Day happened in 1997, unless Eastern European shotgun development continued somehow after the apocalypse and the MP-133 somehow became the most common shotgun in America. However things got super personal after the initial attack on Skynet's central core. If you can help identify any of the weapons labelled "unknown," please do so. The Skynet Minigun VSB-95 first makes an appearance in Chapter 17 but does not become available to the player until Chapter 25, and cannot be purchased. A mix of first-person shooting and survival, Terminator: Resistance drops you in a set of open-ended hub areas, full of places to explore and pillage. Being set in a post-apocalyptic future timeline where fiat currency and precious metals have become worthless, the currency used by both ingame shops is "Trade Resource Units" (TRUs), "Trade Resources" being much of the bric-a-brac lying around post-apocalyptic Los Angeles that isn't a crafting component, such as non-perishable food, potable water and beverages, laundry detergent powder, shampoo, cigarettes, edible rat corpses, etc., that the player can scavenge, each piece of Trade Resource being worth a differing value depending on the difficulty level selected. It is also the most accurate firearm in the game when not using iron sights, which is somewhat unrealistic since, as a handgun, it lacks the additional points of contact a long gun would possess for more accuracy. After four sequels, and now a ret-conning sequel to T2, the Terminator keeps coming back. Terminator Genisys: Guardian is a mobile game developed and published by Glu Games, and released in 2015. Terminator: Resistance is the kind of shooter-meets-RPG hybrid you've seen a dozen times before, and isn't a particularly impressive one. None of them possess sights of any kind, so using them on targets beyond short range, especially when aiming for their weakpoints, is rather difficult. Colin the Scavenger and Ryan the Mechanic from the Scavengers' group are seen to use these weapons during the first level of the game. Alternatively, the weapon's ammunition can be looted from fallen HK Aerials, but this ammunition type cannot be crafted by the player. Terminator Salvation characters; The Terminator characters; Terminator 2: Judgment Day characters; Terminator 3: Rise of the Machines characters; Terminator Genisys characters; Terminator… Terminator Salvation is the fourth installment in the Terminator film series. This article is still under construction. As with many video game shotguns, its projectiles disappear past 10 metres or so and have a very wide and unrealistic spread when fired. Each Crux is reputed to have bound within its core a tiny fragment of the battle armour worn by the Emperor during his epic duel with Horus the Arch-Traitor ten thousand years ago. Somewhat unrealistically, the main button on the detonator does not retract into its housing when the detonation lever is depressed. The M82A is the first gun made available to the player that can harm or destroy Terminators, but its firepower is a bit lacking without upgrades, especially on higher difficulty levels. The player character can use them himself if he possesses Weapons Skill Level Three for the R95 and Weapons Skill Level Five for the V96. Somewhat unrealistically, shooting any of the three tanks on a T-808's back with any gun will always cause them to explode and (literally) disarm the T-808 in question. They can be thrown a short distance and will stick on virtually any surface in the game to be detonated later with a wireless detonator. Take your favorite fandoms with you and never miss a beat. First person shooter set in a nightmarish future based on the first two Terminator films, where killer robots controlled by a rogue A.I. Terminator Resistance is a First-Person Shooter in the Terminator franchise, powered by Unreal Engine 4, set in the "Future War" scenario of the first two films. The Uzi in its full-size submachine gun configuration appears in the game, referred to ingame as the "Uzi SMG." A fictional single-shot heat-seeking missile launcher seemingly based on the M136 AT4 appears as the "Heat-Seeking RL-92" (RL apparently standing for "Rocket Launcher," which would only be appropriate if it launched unguided rockets) in the game. "Rail Plasma" Sniper Rifle. The T850 is the only stronger model and it becomes a joke once you get the second generation weapons. The Uzi can be obtained for free in the first level if the player makes a certain choice; otherwise, it is available from the Scavengers' supply locker for 100 TRUs, or from the Resistance Shelter's Armoury for 300 TRUs. Some Resistance soldier NPCs are seen to use the Plasma Rifle V-25A, but no NPCs use the V-25B. Like many video game flamethrowers, this one appears to be based on the gas-powered ones from Hollywood movies. One of the most mysterious plasma weapons in all of the original two Terminator films is the RSB-80 rapid pulse plasma gun that serves in the role as a general purpose directed energy machine gun for both sides in the conflict and is the only plasma weapon to … It should also be noted that the game uses filters to emulate the look of a film being watched, including simulated film grain and chromatic aberration that can be seen in the following screenshots. The main ingredient or "ammunition" used to make explosive weapons in the game, Explosive Materials can be found in random stashes throughout the game, looted off certain destroyed enemies, or purchased from the Scavengers' supply locker at 16 TRUs each or from the Resistance Shelter Armoury at 50 TRUs apiece. First-person shooter Terminator: Resistance from Teyon, despite its critics, is the best new franchise addition since Terminator 2: Judgment Day. Side quest Terminator: Resistance. It is likely that they were cut from the game before they could be fully implemented. Unlike the ingame grenades, Sticky Bombs do not count as an Offensive Item and must be equipped normally like any other primary weapon in the game. Crates of unusable ammunition are found throughout the game. Terminator 3: Rise of the Machines characters, Terminator 3: Rise of the Machines (film), Terminator Salvation: The Machinima Series, Category: Terminator: Resistance weaponry, https://terminator.fandom.com/wiki/Resistance_Weaponry_(Terminator:_Resistance)?oldid=105469, .45 Longslide with Laser Sighting [Infiltrator DLC only], M79 Grenade Launcher [Infiltrator DLC only]. Field Commander Jessica Baron of the Resistance's South Division uses one in a cutscene, but no other NPCs use it. PEGI 16/ ESRB 17+. This quest is carried out in the same place as the Tools for Ryan quest in the Warhouse District. The RL-43 is treated as a SACLOS device, with the player designating the desired impact point by aiming through launcher's computerized sight. The VSB-90 can be purchased from the Resistance Shelter Armoury in Chapter 24 for 6,000 TRUs, or obtained for free in Chapter 26 or the last chapter of the game. In Chapters 3 and 27 of the game, the player can come across a Resistance Guntruck with a cannon of unknown make and model mounted in a turret. Hold the Q key to peer into the weapon wheel. There are Shotguns, uzi, M16A4, pistols then there are plasma weapons which do more damage to the t800 robots. Also, all ingame ballistic weapons (with the exception of the M1911 Pistol) lack chambering animations while reloading, and are never seen to eject spent shell casings while firing. Directed by Piotr Latocha. Jacob Rivers is apparently a good enough handloader to make 20 cartridges of 9x19mm or 5.56x45mm ammunition for every lot of necessary components without any appreciable time needed to do so right from the beginning of the game, which is highly unrealistic due to the fact that handloading ammunition in real life is a fairly-involved, time-consuming process that requires some specialized tools and the right bullets and casings (certainly not those made from metal scraps lying around!). The Valmet M82A appears in the game and has two versions, named the Plasma Rifle TC2000-R and the Plasma Rifle TC2100-R, and just like in the first Terminator film it is depicted as a standard-issue Resistance weapon. Terminator: Resistance is a first-person shooter that takes place during the post-apocalyptic war after Skynet decided to become "self-aware" and decimate mankind. Ctrl+Num 3 – Edit Inventory Size. The combination of these features and fully-automatic fire was not standard-issue for American-military-issued M16 rifles in real-life 1997 (the year Judgment Day occurred in the Terminator timeline); however, the M16A4 was officially adopted in real life by the United States Marine Corps in July 1997, one month before Judgment Day in the Terminator timeline. The launcher and its ammunition can be purchased at the Resistance Shelter Armoury at 3000 TRUs for the launcher and 300 TRUs for each laser-guided missile. The T-825 uses two R95s, while the T-825V follows suit by using two V96s. 4.5 out of 5 stars 112. No NPCs use it ingame. T-808s and their flamethrowers can be found in the game starting from Chapter 11. They can also be used to breach damaged walls, or the doors of locked tractor trailers. Possessing the highest damage-per-shot stats for Phased Plasma weaponry in the game, this weapon class is effective at sniping, even more so when upgraded, as it is capable of destroying most Endoskeletons in a few hits. Reason:This page should become Category: Terminator: Resistance weaponry while each weapon deserves a page. The Rail Plasma VG01 can be purchased from the Resistance Shelter for 5,200 TRUs in Chapter 24, or can be obtained for free in the last chapter of the game. The Muzzelite's presence in the game is likely based on its appearance in Terminator 2. Terminator: Resistance is an FPS game set in the "Future War" era briefly glimpsed in The Terminator and Terminator 2, a time period not seen in FPS gaming since 1996's SkyNET by Bethesda Softworks. As of version 1.030 of the game, the base power reserve size for both Rail Plasma Sniper Rifles is 25 units of Phased Plasma, but each shot fired drains five units. This article currently has one or more unidentified weapons. Ctrl+Num 2 – Edit Skill Points. Its identity as an Auto-Ordnance M1911A1 is evidenced by the slanted cocking serrations on its slide. They are never usable by the player. From Internet Movie Firearms Database - Guns in Movies, TV and Video Games, Ruger Mini-14 in Muzzelite MZ14 Bullpup Stock, http://www.imfdb.org/index.php?title=Terminator:_Resistance&oldid=1392639. The player character can freely place or remove Laser Traps he placed himself; enemy Laser Traps can only be temporarily deactivated, or permanently turned off, or safely removed for later use only if the player character's Explosives Skill Level is high enough (the same skill also determines the amount of damage that friendly Laser Traps do to enemies when detonated). Plus those should actually be the T800s the 850 was a variation from Terminator 3, EVERY T800 should be a nightmare to kill or at least a challenge. The tanks in question also do not obstruct a player from using a "Termination Knife" weapon to backstab a T-808 just below the neck to quietly kill it without an explosion. Num 5 – No Recoil. The M16A4 can be found in a locked storeroom in Chapter 2 of the game, or otherwise can be purchased for 200 TRUs at the Scavengers' supply locker, or for 600 TRUs at the Resistance Shelter Armoury. However, since Offensive Items (the Pipe Grenade, the Can Grenade, and a distracting noisemaker called a Sound Decoy) all have the same throwing animation, none of them feature a separate arming animation (i.e., the grenades are never made ready to explode by the player character) before being thrown. Smoke Grenades can be found in the Resistance Shelter Armoury, but cannot be obtained nor used by the player. It is supposed to stand in for the Remington 870, but its true identity can be discerned by the shape of its trigger guard, the rectangular ejection port, the magazine cut-off button, and the cylindrical "corncob" forend. Some of these weapons are iconic weapons used by the terminator models of the films, including a Minigun, an Uzi 9mm and a Longslide laser-sighted pistol. Yellow indicate plot assignments, blue indicates secondary tasks. Like the rest of the game's ballistic weaponry, the MP-133 cannot damage Terminators, but it can knock them down for a short time if enough hits are scored, which is a reference to the first film in the series with the same unrealistic aspects. Terminator Wiki is a FANDOM Movies Community. You can craft them when upgrading your crafting skill to Level 3, or Ryan tells you about them and has two you can take during the main quest “Back to Pasadena”. The "Rail Plasma" Sniper Rifle appears in the game, and has two versions: the Rail Plasma RG01 which uses Red Plasma Cells, and the Rail Plasma VG01 which uses Violet Plasma Cells. Package came on time as promised and in excellent condition. Not a huge accomplishment I'm aware. The game's crafting mechanic requires the player to use an ingame Crafting Table, which allows the player character to make everything from lockpicks, to first-aid kits, to ballistic ammunition, to Plasma Cells for Phased Plasma Weaponry, even high-explosive devices depending on his Crafting Skill Level. There will be moments throughout where stealth is the best answer, even on easy difficulty, but most of the walkthrough will be spent on destroying all the machines with little trouble if any. These mines can be stuck to most walls (generally the ones in interior spaces) where they will activate after a few seconds and project a visible red laser beam, that when broken by anything passing through will cause the mine to explode. Although Terminator: Resistance is not a typical open-world game, exploring undiscovered places is crucial because it allows you to find many treasures that later can be sold or used to create powerful weapons and tools which help when you have to stand face-to-face against frightening machines. The exact amount of damage that ingame grenades do is dependent on the player character's "Explosives" skill level, but explosive weapons as a whole are very effective if placed properly, sometimes disarming or even dismembering Terminators caught in the blast radius. Iron sights, scopes, and recoil-based muzzle climb are all implemented in the game, but most weapons lack chambering or readying animations (cocking the hammer, setting a safety to off, etc.) The most disappointing thing about Terminator: Resistance isn’t merely that it’s bad, it’s that it’s bad and yet it’s probably still the best Terminator game I’ve ever played. Laser Traps can also be prematurely detonated without tripping the laser beam by hitting the mine's body with any kind of gunfire, or they can be sympathetically detonated by a nearby explosion. The Auto-Ordnance M1911A1, simply named the "M1911 Pistol," is the first firearm available to the player within the game, and also the first firearm that the player must obtain. Otherwise, it can be purchased for 150 TRUs from the Scavengers' supply locker, or 450 TRUs from the Resistance Shelter Armoury. The Mk 14 Mod 0's red dot sight is not co-witnessed with the iron sights, and in fact the rear sight is either missing or permanently folded down in the game. Their high damage and the fact that they are invisible to enemies makes them a very effective ambush weapon. T-808 Endoskeletons in the game are solely armed with a flamethrower of undisclosed make and model, making them very dangerous enemies at short range (though they cannot do lingering damage from setting the player character on fire).
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