-Diablo 2 Whirwind Barbarian Guide (1.11) -V2.0 (2/27/06) -By IR0NMA1DEN DISCLAIMER: This is property of IR0NMA1DEN (Ben Ferrara). Armor: Armor choices are somewhat limited as your defence is lowered to zero with each attack, effectively nullifying any defence bonuses from your armor no matter how high. Whirlwind is a Barbarian Skill in Diablo II. If you need to leech life and mana, use Whirlwind. It requires a good and probably expensive shield with high Block Rate for protection and Faster Block Rate. Battle Command: Raises the entire party's skills by one. Frogtk 11 years ago #7. Howl offers more ED% per level than the Weapon Masteries and Berserk's AR% is fairly large by itself, and each additional point in Berserk adds 15% more AR. The goal of the dual wielding barb should be a maxed out frenzy, else why bother with 2 weapons? In Diablo II: Lord of Destruction, Whirlwind is affected by weapon speed as follows. Note that if you do use a shield for blocking, make sure to increase both blocking and Faster Block Rate - it's more dangerous to have 75% blocking if it takes you 7 frames to block, than to have 0% blocking (no shield) if it takes you 5 frames to recover from hits. Berserk: The skill you're revolving around. Generally stay away from Hammerdins because they deal in high magic damage as well. Since every hit will land with zero defense, using a shield can be a hindrance, inducing block lock. Also optional if you're going to have max resists with your gear instead. You can also farm Nilathak in Hell with a level 20 Howl, Run through the Halls, howling away non-bosses. They aren’t affected by Necromancers’ Iron Maiden. Shield: Nearly mandatory for some varieties of this build. Diablo II: Lord of Destruction PC . You don't take damage from Iron Maiden and Thorns if you just go "Berserk". On its own it provides more defense and less damage, though Berserk removes all of your defense anyway. Taunt: It prevents powerful ranged monsters from attacking you with ranged attacks. Movement, damage and attack speed increase with every swing. Calculate this amount ahead of time. Vital for a non-shielded build, where you put several points into this early on and enjoy howling away not-so-feeble monsters for breathing space. However, it’s difficult to PvP with a non-shielded build because Howl doesn’t work on players. Weapon Mastery: Damage booster that's affected by +skill equipment, unlike synergies. String of Ears and Thundergod's Vigor are alternatives. Increased Speed: This is entirely optional, but wholeheartedly useful. Battle Cry: It reduces the damage and defense of nearby opponents. Energy:Although Whirlwind is the most mana intensive of the Barbarian's combat skills (and the only one that increases when leveled), most players opt to leave this at base and instead rely on mana leec… Strength: This will vary between 186-196 after gear bonuses depending on whether or not you "up" your helm. Increased Speed: It’s useful but entirely optional. Amulet: Highlord's Wrath for more attack speed and the Deadly Strike option; Mara's for more skills/resists. With a level 20 Howl you can farm Diablo himself. For the stated duration afterwards your defense is zero. Whirlwind also ignores chilling and Decrepify which is … You can convert your character to Lord of Destruction (LoD) but there are better unique items and runewords available in the expansion. Barbarians wielding weapons with slow Whirlwind speeds should try and keep their whirls very short, so as to take full advantage of the 4th and 8th frame "free" hits. Not using a shield frees up stat points for vitality; since hit recovery only triggers if the damage dealt is larger than a particular percent of your life, you may prefer to accept small amounts of damage that won't put you into hit recovery than to sacrifice 7 frames to block it. On reaching Halls of Vaught, make sure to not kill anyone (no matter how provoking) and howl them away - wielding pathetic dual +3 Warcry swords is recommended. However, the damage potential can surpass this handicap. ... Paladins have zeal.. but whirlwind is way better. Given the damage potential with this build, however, one can certainly work around this handicap. With Whirlwind, once the character initiates the skill, he will not stop until he reaches his destination. As soon as you can get both Berserk and War Cry pump them both (pause pumping Battle Orders in the mean time); when you have both Berserk and War Cry to about 5~10 levels start using them and distribute your skill points between your four main pump skills (Berserk, War Cry, Battle Orders, and Howl); prioritize Berserk and War Cry but don't neglect Battle Orders, and give the occasional point to Howl to keep it sharp against high-level monsters. Because they only reflect physical damage, not magical. After you click to start your Whirlwind attack, the game checks for a hit on a target in range at the 4th and 8th animation frames (recall that the game runs at 25 frames per second). Requires some skill/practice in using Howl, Warcry, Taunt, and Leap Attack for protection/damage avoidance. The Berserker build is the Barbarian’s ultimate damage build. The Berserker is the ultimate damage build for a Barbarian. Whirlwind attacks every 4 frames with a 2-hander or both 1-handers. Further, you will need Enigma to teleport close to your opponents and finish them. Whirlwind can also help you versus too many enemies that are hard to kill with Berserk. 25% Better Chance of Getting Magic Items (2 items) +2 To Combat Skills (Barbarian Only) (3 Items) +160 Defense (4 Items) Half Freeze Duration (5 Items) This is probably the weakest item in the set, you get nice life and AR bonuses, the mandatory faster run/walk. This classic uses the ability to ignore unit collision with the Whirlwind attack animation, making your Barbarian a spinning top of death. Berserk can one-hit-kill players, also, as resistance against magic damage is extremely difficult to acquire. Belt: Verdungo's. When the 3 main superuniques are dead and the 5 seals are opened, Diablo will helpfully kill all non-bosses in the sanctuary for you. As such, most leave this to equipment. However, if your attack rating is high enough, you can teleport as close as possible to a casting Hammerdin and wipe him out with one shot before he manages to kill you. It’s probably the most famous build since the early days of the game until today. It requires some practice in using Howl, War Cry, Leap Attack and Taunt for in order to avoid damage and stay protected. Subscribe to updates about the site, special offers, and exclusive promotions, coupons and give aways! The Whirlwind Barbarian is among the most popular builds in Diablo 2. Just don't try to duel using a non-shielded variety as Howl doesn't work on players. Frenzy's best is 12 frames for both 1-handers. The Barbarian is the classic melee archetype character, catering to those who enjoy the idea of wild and thrashing playstyle. Works like the Paladin's Zealin how it attacks multiple enemies. When Berserk, War Cry and Battle Orders are maxed, start maxing Howl and your weapon mastery. Whirlwind Barbarian: It relies on the Whirlwind skill of the character’s ‘Combat Skills’ tree.It’s powerful versus large groups of monsters due to its high … You … Use it to disperse a minion crowd and kill the boss or superunique while your merc picks off each of the minions. Taunt: Stop powerful ranged monsters from attacking you at range, wasting their time to walk towards you and granting a second's respite from their damage. It’s a powerful choice for both PvP and PvE solo or with a party. This gear guide is for Diablo 2 Classic. Whirlwind through things to leech because Berserk doesn't leech at all (it's magic damage). Thus, Damage reduction bonus would be better for this build. Can not hit as many nearby enemies as, say, the Whirlwind Barb, so you risk getting hit more or surrounded. You probably have to divert here some (or all) points from Shout and your weapon mastery on a non-shielded build. Barbarians built this way dish out massive magic damage with each hit, can override physical immunities, and aren't affected by Iron Maiden. An executioner carrying a shield can still block attacks, Berserk … It took him a little longer to kill things than other builds but his life orb never moved. For dexterity-less non-shielded builds, prioritize a rare amulet with good AR boosts. 2. Then, since the Whirlwind button is still being pressed, a new Whir… Again, Weapon Masteries will give damage to your Berserk skill with plus to skills while synergies won't, so the Mastery is significantly more effective in that regard; however, Howl gives 10% magic damage, while the Mastery gives only 5% physical damage but also an attack rating/critical strike boost. The order in which to max your important skills is as follows. For Diablo II: Lord of Destruction on the PC, a GameFAQs message board topic titled "Frenzy Barb: Berserk vs. Whirlwind". Both skills are, obviously, melee and both expose the character to damage in an unusual way. Energy: Although you can’t leech mana using Berserk, leave this attribute to its base value. This is the best Barb PvM (Player vs Monsters) build because you can safely do Chaos Runs with it. He can pierce through any group of enemies, using the Whirlwind skill. I find Concentrate and Frenzy more effective in the 1v1 battles vs bosses, and I have no … User Info: CrazyTrain. Natural Resistance: More resistance, less damage. Rings: Dual Bul-Kathos rings or just one with a Raven Frost. For a non-shielded build, put several points in Howl early on and practice using it for crowd control; at high levels of Howl even high-level monsters get scared. … Strength:Enough to wear endgame gear. It has good survival, able to keep up with teleport builds, and it brings some decent AOE. ... Berserk completely converts damage to magic damage so you … Whirlwind Barb: This build has the ability to cut through any kind of monsters’ group, using the Whirlwind skill. This is PvM (Player vs Monsters) build which allows you to deal AOE damage - hit multiple monsters at the same time. Killing Diablo and/or Nihlathak whilst everybody else is clearing Baal waves is the fastest method of 96-99 leveling. Vitality:Pretty much everything else. Energy: While Berserk can kill off the effectiveness of Mana Steal, it still leaves little excuse for points here if the Berserker wishes to be at his best. War Cry=5-15 points The build’s fundamental playstyle is dictated by the properties of Whirlwind and Berserk. With max block or War Cry and Howl, it’s unlikely that enemies will manage to hit a Berserker even if he has zero defense. Take your favorite fandoms with you and never miss a beat. There are two primary styles or sub-builds for the Berserker: Strength: Enough to wear endgame gear. Battle Orders: More health and mana is a good thing. If you choose to play with a one-handed weapon and a shield: Concentrate, Leap Attack, or Berserk: Similar to the two-handed weapon approach, Concentrate grants a large bonus to defense. Note: The following skills require only one point to be utilized. It requires only a decent high-speed rare 2-handed weapon such as a Shal’ed Steeldriver or a Ribcracker (the best option). Requires only a reasonably nice high-speed rare 2-handed weapon - an upped Shal'ed, Shaftshop: 30% Damage Reduction, boost to life and massive boost to Defence against Missles (only useful when moving) make this a viable choice if combined with other damage reduction gear such as, Berserk will kill nearly everything in fewer than three hits, even on. Calculate this amount ahead of time. If you need to leech life and mana, use Whirlwind. More on this in the Gear section. As far as melee goes, I'd pick a barbarian myself. If you're using Enigma, teleport close to your enemy and let loose. 3. Iron Skin: It’s similar to Natural Resistance but it provides physical defense. Whirlwind can also help you versus too many enemies that are hard to kill with Berserk. 4. Whirlwind attacks so much that you don't notice the misses. I think my WW barb is now done. Open the seals, howl away the minions, and kill the superuniques. Both barbs and paladins have similar dmg output vs one enemy (smite w/cb vs berserk) User Info: Frogtk. Whirlwind: This will let you fly through enemies and leech mana. At only 2 mana to use, this should be your normal attack at all times. There is a glitch (still!) Equippable at 29-65 level. You may request different items, as long as they are priced similarly. These are vital. War Cry: On a non-shielded build, this is an extra control skill to prevent damage. I have concentrate … Boots: Gore Rider, Sandstorm Trek, or War Traveler. The free hits are taken and almost immediately after it, the Whirlwind stops. We recommend bringing alt Enchantress Sorc (using second D2) to get around 2000 fire damage on each attack and 300% Attack Rating. 3. It delivers damage much faster. Your Weapon Mastery and the Howl synergy should have alternating points in them. Single target combat is a lot better compared to a Whirlwind Barb. Details: Whirlwind is the Tasmanian Devil of Barbarian skills, turning the character into a spinning death-dealer, capable of passing through huge mobs and hitting dozens of targets with a single use of the skill. CrazyTrain 10 years ago #1. The downside is that Berserking brings Defense to zero, and leeching life/mana is impossible due to the fact the damage is magical. Your Armor choices are somehow limited because your defense is lowered to zero with each attack, no matter how high. that can cause some of your WW Barb’s attacks … Berserk deals no physical damage, so it can not steal life or mana. Remember to avoid moving too much while the defense-reduction duration is active if you are shielded. It requires an excellent and usually very expensive 1-handed weapon (probably an Axe) with massive damage to maximize the potential of Berserk. Dexterity: If you play with a Shield invest enough points for max block. Whirlwind Barbarian Pros: There are dangers as well, … Non-shielded won't care either way, as your defense is already 0 and you don't block anyway.

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